4. Guild
4.1. Guild
The higher the level of the guild, the more gameplay and benefits open in the guild.
Guild Members:
Initial member cap is 40, each level increases the cap by 2 people.
Guild Technology:
The guild cap level is the guild level * 5.
Guild BOSS:
level 1 of the guild is open to 2 Bosses;
level 3 of the guild is open to 3 Bosses;
level 5 of the guild is open to 4 Bosses;
level 7 of the guild is open to 5 Bosses;
level 9 of the guild is open to 10 Bosses.
Guild Quests:
level 4 guilds can brush up to A-class quests.
level 7 guilds can brush up to S-class quests.
Guild Shop:
level 1 open the ordinary guild shop.
level 5 open the advanced guild shop.
4.2. Guild Boss
2 free chances to challenge the Guild BOSS per day.
Additional chances to challenge the Guild BOSS can be purchased by consuming diamonds.
The number of Guild BOSSes that can be defeated per week is related to the level of the Guild, the higher the level of the Guild, the more Guild BOSSes that can be defeated.
You can collect the corresponding damage rewards based on the amount of damage inflicted on the Guild Bosses every day.
Reset the progress of Guild BOSS at Monday 0:00.
4.3. Guild Technology
Can consume guild contributions to upgrade your guild tech.
Guild tech will add bonuses to all heroes.
The guild tech level cap is related to the guild level, the higher the guild level, the higher the tech level cap.
4.4. Guild Donation
Can donate 1 time per day.
Players can choose 1 block to donate.
Donating will earn you Guild Contribution and Guild Funds, and Guild Funds are the only way to upgrade your Guild Level.
4.5. Guild Shop
Guild shop is divided into ordinary shop and advanced shop.
Guild level 5 after the opening of the advanced shop.
4.6. Guild Quest
Players can accept quests at the Guild Quests interface and only can complete 1 quest at the same time. After completing the quests, submit to obtain rewards.
Players can complete 5 quests per day.
Higher Guild level means higher quality quests and better rewards.
4.7. Guild War
Guild War, 21:00 - 21:15 is the Matching Stage, 21:15 - 22:00 is the Fierce Battle Stage.
After the Guild War starts, player can choose to kill Guards or attack the enemy Base Camp.
Boss will drop Guild Material, higher the damage, the more Guild Materials will be dropped. Killing the Boss will drop massive Guild Materials at one time. At the same time, the Boss will enter the 5 minutes Revive CD.
Guild Leader and Vice Guild Leader can consume Materials to cast Strategy which can provide Buff to those participating Guild members.
Attack enemy Base Camp will fight with the opposite Guild's members. If your Guild win, the opponent's Base Camp Durability will decrease. After start the Battle, both sides will enter the Battle CD. If you don't match an opponent, you will fight with the Base Guards. If you win, opponent's Base Camp Durability will decrease. When one side's Base Camp Durability drop to 0, the Guild War will end ahead of time.
Tuesday, Thursday and Saturday are the Regular Matches Stage, all Guilds which level higher than or equal to 3 will automatically join the Matching List. After each day's Matches, the Guild's ranking will be re Rated, which is divided into Group Platinum, Group Gold, Group Silver and Group Bronze, the top three groups have a maximum of 8 Guilds.
On Sunday, Guild War entered the Final Stage, and will not be re Rated, only ranking according to the Saturday's Rated result.
After the Guild War, the winner will obtained the Victory Reward, and the Failr can only obtain the Participation Reward.
When the Guild War ended, the Glory Ranking Rewards will be sent to this Guild War's Top 10 players.
After the Guild War ended on Sunday, Guild will obtain rewards according to the Guild's group category ranking. The higher the group category, the better the reward.